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Divinity original sin 2 polymorph skill
Divinity original sin 2 polymorph skill








divinity original sin 2 polymorph skill

Water + Hunter = Cyrotherapy (convert nearby frozen ground into magic armour) Water + Warfare = Cleanse Wounds (heal, remove burn, disabled, decay, poison and bleed) Water + Polymorph = Healing Tears (generate tears that heal allies who move nearby) Water + Necromancy = Blood Rain (douses fires, makes enemies bleed, blood everywhere) It generally doesn't matter which skill book you use (Haste + Bull Horns gives the same result as Clear Mind + Tentacle Lash) unless one or both of the skill books is a source skill, in which case a higher level result occurs.įire + Necromancy = Corpse Explosion (explode a corpse, deal damage)įire + Polymorph = Bleed Fire (enemies create fire surfaces when hit)įire + Warfare = Sparking Swings (melee attacks leap to second target)įire + Hunter = Explosive Trap (set up a trap, explodes when approached)įire + Scoundrel = Sabotage (grenade or arrow in targets inventory explodes)įire + Summoning = Fire Infusion (minion switches to fire and learns fireball)Īir + Necromancy = Vacuum Touch (damage, suffocation and silence)Īir + Polymorph = Vaporise (Turns surfaces into clouds and cures petrification and frozen)Īir + Warfare = Breathing Bubble (Immunity to clouds and suffocate)Īir + Hunter = Erratic Wisp (Target teleports randomly when hit)Īir + Scoundrel = Smoke Cover (Create a cloud centered on self)Īir + Summoning = Electric Infusion (minion switches to electric and learns eletric discharge) Combining an elemental and non-elemental skill book will produce a new skill book.










Divinity original sin 2 polymorph skill